The latest Tweets from The alpha ceph (@crysiscell). Im from alahuakeba//gamer of crisis etc.//game killer//born of guangdong at China//. I have reservations about editing the work of others, as I do not want to inadvertently offend people. Stuff to add includes the following: Prophet interfaces with the hivemind and the Ceph temporarily mistake him for the Alpha Ceph. A Red-something (I forgot the name) protocol is enacted because the Ceph are proceeding with Stage 3 of the.
Contents.Who is the Protagonist?Prophet is the Protagonist as Crytek says. — Preceding comment added by (. ) 10:47, 27 January 2013 (UTC)This is confusing.According to the entry its `Prophet' but Prophet commits suicide at the start of Crysis 2. If, as is suggested, this is a prequal it could be possible, but it's clearly not. NY was nearly destroyed in Cry2 and that's what's under the dome.As far as I can see the official site does not name the protagonist, but it can only be Alcatraz. 09:20, 28 April 2012 (UTC)By the end of Crysis 2, Alcatraz assumes the identity of Prophet.
Throughout Crysis 2, most do not know that he isn't Prophet, and he continues to operate under that name at the end. 14:01, 28 April 2012 (UTC)Crysis 3 takes place after the events of crysis 2. Now people are confused because it says you will be playing as 'Prophet' from the first crysis. This is confusing because, in the beginning of crysis 2 you see Prophet shoot himself in the head.Now you will be playing as Prophet sorta.
I say this because you actually wont be playing as prophet, because hes dead.You will be playing as 'Alcatraz' and people think hes prophet because in the final cutscene of crysis 2 alcatrz says 'You can call me Prophet' thats why you are playing as Prophet in crysis 3 — Preceding comment added by (. ) 22:52, 1 May 2012 (UTC) The official website states: 'Return to the fight as Prophet, the Nanosuit soldier on a quest to rediscover his humanity and exact brutal revenge.'
18:07, 22 May 2012 (UTC)Correction, he says 'They call me Prophet'. Source is the Epilogue video, - 05:35, 11 February 2013 (UTC) YetiThe Game is OutI have put in what I know about the plot. I actually have to go soon, so it is not complete. Please fill in the holes. 05:34, 20 February 2013 (UTC)Correcting article now. 02:49, 21 February 2013 (UTC)More Plot StuffI have to go to work in the morning, so I won't be able to add much more.
If you add stuff, please make sure to phrase it well. I have reservations about editing the work of others, as I do not want to inadvertently offend people. Stuff to add includes the following:Prophet interfaces with the hivemind and the Ceph temporarily mistake him for the Alpha Ceph.A Red-something (I forgot the name) protocol is enacted because the Ceph are proceeding with Stage 3 of the invasion. It involves firing a satellite based directed energy weapon codenamed Archangel at the Alpha Ceph in New York.
It draws energy from the entire global power grid, and the intention is to destroy all of New York to stop the threat. Unfortunately, firing the weapon at New York would also cause a chain reaction that would destroy the planet, so it must be stopped.Claire and the rest of the resistance come under heavy attack from the Ceph while Prophet struggles with visions from the Ceph. Claire nearly gives up and tells Prophet to continue without them as they are merely slowing him down, but Psycho reappears with a Vulture VTOL and they are rescued.Prophet, Psycho, and the resistance proceed to the last defended CELL bastion, the Archangel control facility.
Ernst Rasch is recovered, but he is in a daze. He had used Ceph DNA to extend his lifespan, but he lost in his fight against the Ceph and was put under their control. Disaster is averted as the satellite based directed energy weapon known as ArchAngel is disabled before it can discharge more than 5% of its energy at the Alpha Ceph. There is no chain reaction. The Alpha Ceph takes control of Rasch and a giant tentacle attacks the facility. Rasch disables Prophet with an electrical arc and also fires one at Psycho, but it is blocked by Claire. Psycho shoots Rasch, Prophet regains control, and Psycho helps Claire leave the area.
Rasch is defeated, and control over him is broken. He says a few words of encouragement before telling Prophet to leave, as the tentacle resumes its attack.Air battle. Many Ceph ships are shot down, but the Vulture with Prophet, Psycho, and Claire crash lands. Claire is forgiven by Psycho, succumbs to her injuries and dies. Psycho is upset and fights with Prophet, but eventually regains the resolve to continue fighting and make the Ceph pay. He obtains another Vulture and destroys 3 Ceph air defense turrets with Prophet.Prophet fights and kills the Mastermind.Durr I forgot to add the signature thingy. 04:48, 21 February 2013 (UTC)CleanupI am now cleaning up the plot section of the article.
How much of it do we aim to remove?Forgot to sign again. 23:40, 21 February 2013 (UTC)I believe I have added in all the elements of the plot (I have also removed a lot and I have attempted to make it more concise). Let the cutting continue!
(Who do we contact to get the Too Much Detail tag removed?) 00:44, 22 February 2013 (UTC)I did more cleanup. Who or what determines if that tag is removed? 03:09, 22 February 2013 (UTC)maybe we can rearrange the Plot section to 'Settings and Story' sections to make it more readable?
The leader of the U.S. Army Delta Force's Raptor Team in Crysis 1/Warhead.
To Jacob Hargreave, as revealed in Crysis 2. Eventually his personality copy becomes the primary protagonist and playable character in Crysis 3.: In the flashbacks of Crysis 2. His discussion with Hargreave leaves it completely justified.: In Crysis 2. 'Technically' subverted at the end.: He is a Major in the U.S. Army Special Forces' Delta Force unit, where being among the worlds biggest badasses is a requirement just to get in. Proven in the comics, he was already badass before putting on the suit.: Of Raptor Team.: After the emergence of the Ceph on Lingshan, his nanosuit was damaged, leaving him exposed to the now fridged temperatures.
This required Nomad to protect him while he stayed close to heat sources.: Repeatedly denies knowing what the Ceph are or what is happening on the island in general. Crysis 2 shows that he knew everything that could have been known about the Ceph and was sent there specifically to test the nanosuits against them.: How he views the Nanosuits after learning they are symbiotic.: a copy of him was one of the two operators of the Nanosuit 2 in Crysis 2. The entire time, yes.
And in Crysis 3, he's essentially performed a in a benevolent sense to keep fighting in Alcatraz's corpse.: Due to the Nanosuit. Also becomes quite literal in 3, where his copy is literally walking around in Alcatraz's corpse. This is lampshaded multiple times.: A member of the Delta Force Raptor Team.: Thanks to the nanosuit.: NEVER ever mess with anyone on his team, he WILL kill you as some CIA assholes found out the hard way. /: Of a sort with Alcatraz and SECOND over the course of Crysis 2. See Prophet IIs example.: 'Had to break the link' to the Nanosuit 2, so he shot himself in the head after giving it to Alcatraz in Crysis 2.: He was furious with Hargreave for withholding info about the nanosuits from him, despite withholding his knowledge of the mission on Lingshan from his own team, even when directly asked.: Due to being infected with the swarm plague in Crysis 2, he hands off his suit and mission to Alcatraz.: Of the whole plot.: In every game but 3, where his copy is more up front.
The player character of Crysis 1. Second in command of Raptor Team.: Due to the Nanosuit.: In 1, as revealed in later games.: Died in between Crysis 1 and Crysis 2, as shown in, courtesy of the CIA, who tortured him beforehand. Note However, information found in Crysis 3 suggests he survived.: A member of the Delta Force Raptor Team.: Thanks to the 'Suit.: Though he can still dish out the damage, he's a lot less tanky than Alcatraz or Prophet 2.0 (or even Psycho in Crysis: Warhead, thanks to Nanosuit 1.0's much weaker Armor Mode. 'I'm British, you Muppet!' Originally SAS, seconded to Raptor Team.
He is Raptor Team's. He originally appears as a friendly NPC in Crysis 1, gets his own playable story in Crysis Warhead, before returning as a friendly NPC in Crysis 3.: From team member in the original Crysis to in Crysis: Warhead.: Returns as a team member once again in Crysis 3.: The guy's SAS AND Delta Force, arguably the two best Spec-Ops units in the world, before he even suited-up.: Thanks to the 'Suit.: Even after CELL skins off his Nanosuit, he's still a very competent, showing off exactly why he was in both Delta Force and the British SAS. Subverted in the ending, see Transhuman below.: When Prophet is captured and being sent to the skinning labs at the start of Crysis 3, Psycho and the remnants of Eagle team infiltrate and assault the CELL docks housing him, freeing Prophet and fighting their way back out.: Subverted. Even knowing that the nanosuits are symbiotic and eventually completely replace every cell of the wearer, in a way killing them, he is overjoyed at the idea and EXTREMELY pissed off when his suit is taken from him. His perspective is most likely that even even merged with the nanosuit, he is still himself, just super powered.: Has a few. He gets agitated if you mistake him for an American, try to play him for a fool, or jab at him for being a normal human.
He gets homicidal if you kill one of his allies (even if he didn't know personally) or are a member of /.: Returns in Crysis 3 after an absence in Crysis 2.: Due to the Nanosuit. Subverted when CELL ends up 'skinning' off the suit before 3. In the secret ending which implies that he wore the suit long enough, or retrieved it from the New York skinning lab, and became a 'Post-Human Warrior' like Prophet.: A member of the Delta Force Raptor Team. Was also previously British SAS.: He was Raptor Team's sharpshooter (his SCAR being modified for long range shooting) and his preferred weapon in Crysis 3 is a sniper rifle.
He is also very friendly to those he considers allies, often cracking jokes and snark towards them.: During the secret ending in Crysis 3, he attacks the Crynet board members while wielding two Hammer II.50 pistols.: In contrast to his other teammates, who are usually calm and collected, Psycho is prone to fits of rage when he feels is he being toyed with or otherwise wronged. It doesn't hinder his decision making and his teammates usually feel the same way, he is just more open and showing of his emotions.: Acts as this towards Raptor team. He is more prone to emotional outbursts because he is more intune with his own emotions. He is the most friendly and concerned with the lives of his fellow soldiers and Marines. He is the first one to call Prophet out on his bullshit when members of their team start dying. Psycho: Good evening, members of the board.
I was a at one of your a little while ago, and I'd like to make a.: Implied. In the secret ending to 3, he demonstrates several of the Nanosuit 1.0's abilities: outpacing the CELL team sent to protect the Crynet board (Speed Mode), remaining unseen when targets looked in his direction in an area with little to no concealment (Cloak), and night vision in darkened environments despite having no visible night optics (Generation 1.0 Nanovision), and wields two.50 caliber pistols (thus using them 1 handed each) (Strength Mode).
It's possible he regained and merged with his nanosuit between the defeat of the Alpha Ceph and the events of. Alternatively, he may simply be, old man or not, he was still in both the SAS and Delta Force.: He is this with Prophet in Crysis 3. He makes constant snarky remarks and jabs at Prophet (who does so in kind), but nothing could make the one leave the other hanging; and each considers the other their best friend. Also with Sean O'Neill. Their history together during the Raptor Team tests left their friendship somewhat rocky, and they tend to jab at each other over it, but they both readily come to the other's aid, even against orders, at the drop of a hat.
The player character of Crysis 2, a U.S. Force Recon Marine sent to New York City by submarine on a mission extract Gould, but his sub is ambushed by the Ceph, most of his teammates are killed, and he is fatally wounded. Prophet finds him and gives him his Nanosuit.: Over the course of Crysis 2, his brain is steadily copied over into the suit. But as pointed out in Crysis 3, either not enough was copied before brain death or the data was corrupted too much, allowing Prophet's personality copy to take over.: Nomad from the first game had a defined personality as well as being a covert operative.
Alcatraz, in contrast, is a as well as a Force Recon Marine, making him much more frontal assault focused which serves to explain the second game's more linear, high-action combat.: Moreso than any other Nanosuit wearer. The injuries he sustained in the movement tutorial would have and will kill him if he takes the suit off, and the suit itself is harvesting his failing organs as fuel to keep him alive. This becomes literal in 3, where his mind 'was lost' in 2's, and Prophet is walking around in what little is left of his corpse.: His narration in Legion makes it clear he is a very snarky bastard.: The revisions in Crysis 3 turn the finale of Crysis 2 into this. During the destruction of the Central Park lithostructure, Alcatraz's mind was 'lost' and half the was corrupted, necessitating Prophet to take over.: Though he is essentially dying throughout the incident, he can wipe out an entire CELL force thanks to a combination of his experience in the Marines & the 'Suit.: Since the game takes place entirely from an uninterrupted first person perspective, and since Alcatraz is interred inside the Nanosuit anyway, you never get a look at what he looks like.
At one point in one of Prophet's flashbacks he's briefly seen in his Marine uniform, but his face is completely concealed by shadows. /: Of a sort with SECOND and Prophet over the course of Crysis 2. See Prophet IIs example.: An extreme example. Due to his injuries, if the suit fails, his time left is measured in SECONDS. This is displayed a couple of times where his nanosuit is disabled and he can only stumble forward at best, is paralyzed, helpless, and dying on the ground at worst.: Justified heavily. For the beginning, he's hungover, and then his lungs are injured beyond repair.
In Legion, however, he talkative. Very talkative, and the 2.0 suit is actively making him more eloquent and verbose.: And by the events of the third game,.: Unlike the other Nanosuit wearers, his name isn't even mentioned at all, nor his rank. Legion gives his old human name as 'James Rodriquez', but only in passing. As far as he's concerned, his name is Alcatraz now.: Sort of. In 3, Prophet commandeers his corpse to keep going for over another 20 years.: His narration in Legion is riddled with pop culture references, some of them quite subtle.: He's a Force Recon Marine. In Legion his personality is very much what you'd expect from such a person.
Transhuman: In a way, the 'original' Alcatraz died soon after being interred in the Nanosuit 2.0, as its pointed out later in the game that most of Alcatraz's thought processes are performed by the suit, not his own brain. Definitely by the end, when he really dies and the Prophet personality copy takes over whats left of his corpse.: According to his narration in Legion, he is actually afraid of water due to a bad incident in his childhood. He got over it for the most part during training, but the sinking of his submarine brought it all the way back to the forefront. Introduced at the end of Crysis 2, and the player character of Crysis 3, This Prophet is the result of the Nanosuits copy of the original Prophets mind taking over what remains of Alcatrazs as a result of his death, creating a gestalt that also calls itself Prophet, with enough of Barnes' and Alcatraz's memories to impersonate either of them.: Subverted.
Used to awesome effect in the final level of Crysis 3. How do you resist a super-powerful 's attempt to into its?
Prophet's answer is to get about it. The subversion comes in that, while his personality is mostly based off of Barnes, if there are any human remains still within him, they are Hispanic.: Practically every line of dialogue Prophet says in the final mission of Crysis 3 is this. This suit is MINE. Let me show you what I CAN DO!' .: What the nanosuits do to their wearers, subtly enough that they do not even realize it. Copying their memories and personality, even as they consume/convert the wearer's organic matter.: A literal example in 3, where he is literally walking around in Alcatraz's corpse while assuming Barnes identity. This is lampshaded multiple times.: In 3 and Legion.: It assumes Prophets identity.
The revisions in Crysis 3 turn the entirety of Crysis: Legion also into this; turns out Prophet was using what small fragments were left of Alcatraz to impersonate Alcatraz in front of Marine command. /: By the time of Crysis 3, neither Barnes nor Alcatraz exists anymore.
They've merged together and with SECOND into a gestalt that also calls itself Prophet, with enough of Barnes' and Alcatraz's memories to impersonate either of them. The 'Barnes' aspect of his personality is by far and wide the more dominant, due to Alcatraz dying before his upload was finished.: His opinion in 3 is that while he's willing to use his abilities to help, he'd happily remove his suit and move on. Pity.: Subverted in 3.
While he's the last anti-CELL Nanosuit wearer to not end up 'skinned', reveals that,. And the secret ending of 3 heavily implies that Psycho had several of his Nanosuit's abilities merged into him.:.: Of the third game.: In 3, the Nanosuit's replication of Prophet's human body would be perfect if not for the glowing bits in his eyes. The military leader of the KPA's military operations on Lingshan Island.: He's the General in charge of the North Korean military detachment on Lingshan and the toughest human opponent in the entire series.: Averted. Kyong's suit may be overcharged and able to soak more damage, but he's still a human-sized opponent and thus subject to the game's physics system.
Thrown objects will knock him to the ground and stun him, and you can even knock him into a nearby pool of water where he'll drown. In the original, unpatched version of the game, he could even be killed with a single thrown barrel using Strength Mode.: Villainous example as he doesn't wear a helmet in order to be more easily recognizable to the. Oddly enough he's still resistant to headshots when you fight him.: He shoots a technician in the face for telling him his plan to open the Ceph ship is dangerous. Said technician was apparently an American hostage, so he's not necessarily a, although he is quite the asshole.: Has a Korean made Nanosuit. Navy VTOL pilot and former Raptor Team candidate. In fact, he was supposed to be Nomad, but Jake Dunn ended up getting the position after O'Neill got kicked from the team due to a 'Code Blue' incident during training.: He is apparently this (minus getting shot down at the start of the game).
Psycho readily vouches for his abilities, and its proven true when he uses his now unarmed VTOL to distract the Red Hunter Ceph while Psycho killed it.: Is on the giving and receiving end of this. Receives it when his jet is shot down, and Psycho disobeys orders to go rescue him. Returns the favor twice: once when he shows up as 'search and rescue', but he just uses that as an excuse to provide close air support for Psycho, and again when he returns with a heavy VTOL to extract Psycho and the captured Ceph container.: Never forgave himself or Psycho for whatever caused him to be kicked off of Raptor Team.: Feels that failing the 'Code Blue' test and thus being taken off of Raptor Team to be this.: Its unknown exactly what the 'Code Blue' test that caused him to be kick off of the Raptor Team candidacy was.
All we know is that it was a simulation that involved him, Psycho, and a nuclear warhead. Apparently something went wrong and he attempted to fix it, but he was urged and forced to 'shut it down' by Psycho. Whatever this was, it was severe enough to have him take away from Raptor team.: He is this with Psycho.
Their history together during the Raptor Team tests left their friendship somewhat rocky, and they tend to jab at each other over it, but they both readily come to the other's aid, even against orders, at the drop of a hat.: He seems to be the only named survivor of the Lingshan incident whose fate isn't touched upon in the later games. 'We respect the Geneva Convention, but the Nanosuit is not a recognized uniform, it invalidates your rights.' A political officer sent by North Korea to capture any Ceph technology on the island for reverse engineering.: Is left to one of these after Psycho throws him off the Marine VTOL. Leaving him with only his nanosuit calibrator as the Ceph fleet approaches.: Has many service ribbons pinned to the left breast of his nanosuit's ballistic armor.: Enjoys doing this to Psycho via electrocuting Psycho's nanosuit with a calibrator, causing the artificial muscles to contract and painfully squeeze him.: Villainous example. Like General Kyong, Colonel Lee does not wear a helmet in order to be more recognizable. He does, however, wear some aviator sunglasses. Although presumably he does carry a helmet on his person somewhere as he survives when the Ceph flash-freeze the area.: Averted.
Lee tries to use this as justification for torturing Psycho. Lee claims that the Nanosuit is not a recognizable uniform, therefore Psycho does not qualify for rights as a POW. Abit of on the devs, as the Geneva Convention declares that a recognizable uniform is anything that easily distinguishes a combatant from a civilian, and the Nanosuit is VERY recognizable. Even still, the Geneva Conventions would still grant Psycho basic protections if he were dressed as a civilian. No matter which way you cut it, Colonel Lee was committing a war crime.: He is flatly stated to be one of these. He even has his own unit of nanosuitted soldiers, outside of General Kyong's command.: He wears a Korean Nanosuit.: Unlike General Kyong, Colonel Lee is never fought as a boss.
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Instead Psycho defeats him in a cutscene and leaves him to die at the hands (claws? Tentacles?) of the Ceph.: Even worse than General Kyong as he enjoys torturing his enemies. 'Fine, have it your way, but you are on your own while you go off mission'Temporary CO of Raptor Team.: Military variant. She wants to run the mission as close to the books as she can, often arguing with Psycho and O'Neill when they improvise and change things up in the field. Although she very reluctantly goes along with their adjustments as long as they don't endanger the mission. Jerkass: Pretty much sums her up.
She doesn't like O'Neill's constant intrusions on the mission (even though they are extremely helpful) and argues with Psycho when he improvises in the mission. Even pulling support from Psycho when he undertakes non-critical objectives.: While she is wrong about O'Neill's skills, she is going on what it says in his file, which paints him as too unskilled or unstable to assist in the mission.: Eventually shows shades of this towards the end, being more willing to go along with Psycho's field changes to the mission, as they have paid off every time. And she really does have the mission's best interests in mind.: You never see her in person and she acts as this for Psycho during the main U.S. Assault on Lingshan Island.Crysis 2. Hargreave: Cleaning up - it's ingenious, isn't it. Think of the Argentine Cattle Crisis two years ago. Or the British BSE outbreak in the last century.
The issue was not slaughtering the animals, that was easily done. The problem was disposal.
What do you do with the millions of rotting corpses? Well, there you see the answer the Ceph have evolved. They wipe us out, they break us down, they reduce the environmental impact almost to zero. Exemplary.: 'Evil' is pushing it due to his methods, but Hargreave is charismatic, well spoken and reasonable. Even when things don't go his way near the end, he still manages to be helpful.
See.: Makes one toward Commander Lockhart when he states his intentions to kill Hargreave. 'Better men than you have tried, son. Better men than you, and things so far beyond men you can't even begin to imagine them. Alcatraz - kill him!' .: In his last transmission, he muses about the possibility of an afterlife, but after considering how his last 50 years have been spent as a wired to a computer, he decides that he'd prefer simple oblivion.: In a sense.
However, he is genuinely trying to help, in his own way.: With his final words, he calls for CELL's remaining forces to stop fighting against Alcatraz, ultimately saving New York.: Many of his line are delivered in a very gorgeously hammy way: 'You fools! The suit, you fools!
You'll destroy our only hope!!' .: With the Nanosuit beyond his reach, and the Ceph knocking down his door, his answer to them is chide them for taking so long to finally end him. Hargreave: Ah - the angels of death at last: my escort to human frailty! Took ya long enough!.: Thinks that only he is worthy of using the Nanosuit to combat the Ceph.: When he realizes he won't achieve his goal of taking the Nanosuit and becoming humanity's savior, he accepts that the responsibility has fallen to Alcatraz and hands over the reins. /: He's actually a in a secret vault whose brain is connected to a computer network through which he interacts with the outside world. He apparently froze himself around the late 1970's, and the fact he was an adult at the time of the Tunguska explosion suggests the possibility that even before he went into cryostasis he had already extended his life unnaturally, perhaps using the same Ceph technology Karl Ernst Rasch did.: How he feels towards the rest of humanity.
Given that the Pentagon's two major plans to defeat the Ceph in New York were doomed to fail from the get go (1.except the Ceph are thus can survive in water. 2.except that they used nukes on Cephs before and.).and the CryNet board wanted to kill Prophet (and the nanosuit program) even though his suit was literally the ONLY way to defeat the Ceph.: The creation of the Nanosuit itself can be considered extremist, but his methods overall can be considered this.: He's very eloquent with his vocabulary and when you visit his personal quarters near the end of the game, he has a massive library with suits of medieval armor and Nanosuits in glass cases. The leader of the CELL forces in 2.: Very fond of using the word 'fuck'.: Say what you like, but he went out like a badass. Takes balls to try and melee a guy in a Nanosuit when he's in the process of choking you to death. Even after Alcatraz then threw him through a window, Lockhart still tried to crawl away.: You finally kill him by throwing him through a third floor nanoglass window.: When you finally confront him, he sends all of his remaining CELL troopers at you while firing at you from an enclosed room with a gauss rifle. When you finally kick the door to his room in, you take him out with a quicktime event.: Hates the Nanosuit program.because he lost a nephew to it.: He wields a gauss rifle when you finally confront him, but is otherwise just a regular squishy human.
He's not even wearing body armor, not that it would make much difference against an opponent with a Nanosuit.: He's correct in his reasons for disliking the Nanosuit; it is indeed a biohazard, just not to humans, and it will eventually turn an unshielded user into a walking abomination. The tie-in novelization also reveals that he was being that Hargreave would lie to the U.S.
Government about its intent and capabilities.: Collectible lore material in Crysis 3 makes mention of a Nanosuit'd CELL agent codenamed 'Silverback' with his real name being 'Lockhart'. Whether this is Dominic Lockhart, or his nephew who was presumed dead during the Nanosuit trials, is unknown. Major Strickland's daughter and a CELL special advisor. Is actually an undercover CIA operative.
Later became a Senator.: Took the death of her father very hard to the point of drinking and doing drugs in order to cope that caused her to be discharged from the Navy SEALs only it was a convenient coverup so she could succesfully infiltrate CELL.: Former Navy SEAL working for CELL and Hargreave despite being much less evil or impulsively violent than Lockhart or the typical trope example. Turns out she's a regular as an undercover agent. The leader of USMC forces in NYC.: Isn't intimidated by the Ceph threat at any point and has his men arrest CELL forces on sight.: Crysis: Escalation shows that things go very badly for him between the victory at the end of Crysis 2 and the events of Crysis 3 when CELL effectively takes over the world in the interim between the two games. /: 24 hours after the U.S.: ◊.: Earns this title just by surviving, much less without military training.: Every now and then. It's actually a sign that he's teetering on the.: Of his own admission. He keeps it toned down, but the Marines still make fun of him for it.: In the third game, a dataslate says he was able to get a job as a biomedical engineer after the events of New York.
Another dataslate indicates he was eventually sent to a CELL concentration camp after they took over the world, with his ultimate fate being left in the air.Crysis 3. The other founder of Hargreave-Rasch Biomedical.: By the Alpha Ceph.: Prophet lets him do this, breaking the link to the before the Alpha Ceph blows up the tower they're all in.: He's a lot nicer than Hargreave.
Or at least the Alpha Ceph is.: Like Hargreave, stopping to do the math indicates that he's well over 140 years old, yet he looks in his late 50's or early 60's at most. Hargreave, who turned himself into a to extend his life, mentions that Rasch took 'a different road to immortality'. Crysis 3 shows that Rasch has survived into the present day by integrating Ceph technology into his body, however this left him vulnerable to being taken over by the Alpha Ceph.: Like Prophet, he accesses Ceph technology. Unlike him, he lost his identity to the.: Kills Claire with this when controlled.: His being alive is spoiled at the end of 2, meaning everything in 3 counts as this for him.